Necromancer crusade
Tutorial:
The goal of Necromancer crusade is to get your necromancer to the end of the level. You have a limited number of waves to do this in, and if the necromancer gets killed, you lose.
To summon a wave, click on the flags (these are your units spawn points) , and select the units you wish to summon, units can be unselected by pressing on them on the list. Once you are happy with this, press "Send wave".
Units have a soul cost and a unit cost, in some cases this is negative, and will increase the amount of that resource you have. The number of units you can send on a level is constant, however any extra souls gained between levels will be kept. Additional souls can also be gained if a unit that isn't a necromancer gets to the end. All units will give a small amount of souls when they die depending on how far they get (1 soul for each 5 tiles traveled).
If you get stuck on a level, pressing "P" will skip you to the next one, to go back to the previous level, press "O".
Also, if you get to the last level and beat it, the next level after is just empty, it's not a bug, its just not finished.
Music is by BandLab.
Status | Released |
Platforms | HTML5 |
Author | FozzyWozzy |
Genre | Strategy |
Made with | Unity |
Comments
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Very interesting concept! I like the idea of having some commanders which increase how many units you can send.
It is not clear from the beginning what is the speed of each unit, but a bit of playing around and experimentation makes that quite clear.
It seems like we couldn't get past the 1st level, even after our Necromancer got through (with a horde of wraiths and zombies supporting them!).